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cubefield |
Free games online , Free game online Friv , friv 2 , friv 3 , friv 4 , friv 5 cubefield bubble shooter Quizzes Games Skill Games Sport Games Theme Games Tom and Jerry Games Traditional Games Wedding Games Nails Games Painting Games Pizza Games Pokemon Games Princess Games Jobs Games Kids Games Little girls Games Dora Games Dress Up Games Fashion Games Boys Games Care Games Cartoons Games bubbles shooter 1 bubble shooter 2 bubble shooter 3 bubble shooter 4 bubble shooter 5 bubble shooter 6
Thứ Năm, 4 tháng 10, 2012
Trooper Truck
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bubble shooter |
Trooper Truck
Description
This is the destroyer and he will make you hear the booming sound of a race. Lets see how well you can control this trooper truck.Super Motocross
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cubefield |
Super Motocross
Description
There are 21 levels of controlling your bike physics and grabbing stars. Some ramps are difficult to get over.Thứ Hai, 24 tháng 9, 2012
Girl Emo Fashion
Game Info - She's out for a night fun and she likes to wear emo style dress with fashion. Help her out.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Doorstep Dress Up
Game Info - How should Virginia look when she walks out the door?
Game controls - Use Mouse to interact.
Game controls - Use Mouse to interact.
Pic Tart - Pokemon
Game Info - Fix all pieces of the picture in exact.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Casually Cropped Style Dressup
Game Info - Pick a casual or elegant dress and style for this cute woman.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
One Piece - Luffy vs CP9
Game Info - Play as Luffy of One Piece and fight against your enemy.
Game controls - W, A, S, D - Move.
J - Attack.
K - Jump.
Game controls - W, A, S, D - Move.
J - Attack.
K - Jump.
Spring Garden Cleanup
Game Info - Help this girl clean up the garden by sweeping up the dirt en the leaves.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Puzzle Soccer World Cup
Game Info - Choose your favorite
team and win the Cup of the World facing 15 levels. Every level it is
represented by a recognizable team by the colors of the balls that
compose it.
Game controls - W, A, S, D - Move.
T - Attack.
Game controls - W, A, S, D - Move.
T - Attack.
Hit The Jackpot 2
Game Info - Move your mouse in the white circle on the right to aim and click to shoot.
Game controls - Use the mouse cursor to aim and fire your arrows!
Game controls - Use the mouse cursor to aim and fire your arrows!
Swordless Ninja
Game Info - Little ninja Mabushi is on a quest to rescue his beautiful girlfirend Miyuki from the vile clutches of the evil Gorbazaki!!!
Game controls - Arrow keys or WASD keys tomove.
Z or K to jump.
X or L to grab and throw.
Game controls - Arrow keys or WASD keys tomove.
Z or K to jump.
X or L to grab and throw.
The Primitive
Game Info - Safe your buddy from
the evil cannibals! It looks like this soldier went too far into the
jungle and ran into some bad company.
Game controls - W, A, S, D / Arrow Keys - Move Around.
Mouse - Aim / Shoot.
1-7 - Change Weapons.
Game controls - W, A, S, D / Arrow Keys - Move Around.
Mouse - Aim / Shoot.
1-7 - Change Weapons.
Thứ Tư, 12 tháng 9, 2012
School Bus License
Game Info - Deliver all the pupils to school on time, without crashing into anything! Do well, and you'll be a full-blown bus driver!
Game controls - Use Arrow keys to drive.
Space bar to use hand brake.
Game controls - Use Arrow keys to drive.
Space bar to use hand brake.
Mobile Weapon Zero
Game Info - Pilot your MAW, defeat the renegade maverick MAWs, upgrade weapons, collect creits and restore peace to Sios
Game controls - Mouse - Interaction
Game controls - Mouse - Interaction
Puzzle Bobble
Game Info - Awesome classic game. Play with arrows and space bar.
Game controls - Arrow Keys - Aim Space - Shoot
Game controls - Arrow Keys - Aim Space - Shoot
Lovele: Cute Casual
Game Info - Try this cute and casual trends.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Japan Soccer
Game Info - Play soccer against the computer as you try to score in the difficult games ahead.
Game controls - Use Mouse to interact.
Game controls - Use Mouse to interact.
Thứ Sáu, 7 tháng 9, 2012
Daycare Nightmare
Game Info - You have to care for
baby vampires, dragons and other monsters while their parents are at
work. You have to pay attention to their needs. For example, you may
need to change their diapers or put them in a high chair to feed them.
Use the mouse to move.
Game controls - Use mouse to play the game.
Game controls - Use mouse to play the game.
U.F.O Shop 2
Game Info - Sort of Pacman
version where you are the janitor of a school and must eat 100 soup
noodles avoiding the teachers. Square ones make you bigger and faster.
Game controls - Use Arrow Keys to interact.
Game controls - Use Arrow Keys to interact.
Image Disorder Natalie Imbruglia
Game Info - Hailing from down
under, Natalie practically rose form obscurity to fame with her hit
song, "Torn" and follow up, "Wishing I Was There."
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Kisses For Toto
Game Info - Help these adorable pooches pucker up for some secret kissing! Don't let their owners catch them though or its game over!
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Lovele: Denim Style
Game Info - Try different kinds of denim fashion.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Thứ Tư, 29 tháng 8, 2012
Class Kiss Classroom Kissing
Description
Kiss your boyfriend in the classroom and avoid not to get caught by your classmate.Instructions
mouse left click to kiss.Description
Sneak in as many kisses as possible during school class! But don't let the teacher see you!Instructions
Mouse Click = Kiss Release Mouse = Stop KissingCaught In Side The Bowl Christmas Love Kiss
Description
The two lovely fishes want to kiss each other, but they are a little concerned that the little fish might see them. Help them to do so, by alerting them when they little fish swim by.Instructions
use the mouse to play.Description
It is Christmas Time, and you need to kiss your girlfriend to win her heart.Instructions
Use Mouse To playBeach Kissing 2 Camp Kissing
Description
This couple is in a romantic mood on the beach. They want to kiss each other but don't want to be caught by other people. Make sure they won't be caught.Instructions
Use spacebar to kissDescription
Channel your inner Cupid and help these two lovebirds kiss whenever they get the chance. Don't get caught by colleagues or teachers!Instructions
Hold the mouse left button down for kissing, try not to get cought.Apartment Kiss Barbie and Ken Kissing
Description
You are the playboy of the apartment, and many girls dream about you. Kiss the crazy young girls when they are eagerly waiting for your kisses. But do it before the girl shuts the window, or you won't get another chance to kiss the girl through that particular window. Attain the kissing target in each level to play further levels.Instructions
To move, use arrow keys. To kiss, use space bar and the appropriate arrow key.Description
Ken invited Barbie on a romantic date. You have the chance to see The Best World Couple kissing. Let Barbie and Ken’s date be perfect, don't get caught on camera by annoying photographers!Instructions
use your mouse to playA Teddy Kiss Ant Kissing
Description
If you go out into town today you might come across a surprise! Cute Teddy Bears are out dating! A whole new cuteness epidemic is taking over they want to have love too! The problem is not all Teddy Bears think that this is standard Teddy behavior! Some are out right disgusted! So make sure the meany teddy bears don't catch the other teddy bears kissing!Instructions
Use MouseDescription
This ants are in love and love kissing each other. But there are other animals who are looking at them. Give those animals food so they get distracted and won't pay attention to them.Instructions
Space to kiss, mouse to serve the animal foodThats So Raven - Race In Air Tremor Rocket Xtreme Vertical Racer
Description
Choose your favorite character and collect the target items on the way to earn score.Instructions
Use mouse to interact.Description
Collect gems and items to boost your speed, and watch out for obstacles and the constantly rising water!Instructions
Play with the mouse.Description
These base jumpers are afraid of nothing. Compete in challenging races against the clock or against other players. Avoid obstacles, finish the race and try to beat your best scores! A game of speed and agility with adrenaline music to get you pumped.Instructions
Mouse to move. Right click to boost. Spacebar to slow time.Steel Wasp Supersonic Air-Force
Description
Survive the apocalypse by shooting down enemy spacecrafts and mighty bosses. Arm your jet pod with new weapon systems and earn cash to upgrade your weapons and armor. Get to the exit losing as few fighter pods as possible. Earn various achievements as you progress.Instructions
use the mouse or keyboard to play the game.Description
Shoot all your enemies with your super sonic airplane.Instructions
In the game, use arrows and spacebar to playSky Storm Space Rebel
Description
Got wings? Saddle up! Fly multiple aircrafts, from C-130 gunships to F-22 stealth fighters. Fly awesome missions, including ground attacks, naval operations, and, of course, dog fighting! Rule the skies, peeps!Instructions
arrow keys to fly; z = machine gun; x = missileDescription
Space rebel games are all about hi-tech technologies, implemented in the most sophisticated shooting weapons. So make sure you learn how you use them right, and proclaim yourself the dominatrix of the world.Instructions
Fly your spaceship using the left/right arrow keys, press z to shoot and x to lunch nuclear bomb. Kill as many enemies as you can in order to get more credits.Pilot Master RoboFall
Description
A cool flight-controlling game. Collect as many parachutes as you can on your way.Instructions
Use LEFT and RIGHT arrow to control your flight. Use UP and DOWN arrow to change speed. Try to collect maximum parachutes from your way. Avoid crashes with other flights. Use spacebar to sudden jump over other flights for saving life. Collect the life , which give extra life.Description
In destruction mode try to take out all that you can on your way down, using the arrow keys to control your descent. In speed mode you must avoid the objects in your way to reach the bottom in the fastest time. Hit speed boosts to get there even faster.Instructions
Use the up and down arrow keys to slow down and speed up in destruction mode and left and right to move. In speed mode use the left and right arrow keys to dodge obstacles and collect speed boosts.Mars Escape No Landing Zone
Description
You are part of a military mission on far-away planets, to ensure Earth's safety against far-away dangers. Strained on Mars in your spaceship, you need to find you way back home as you dodge the enemies' missiles and find a clear way out.Instructions
Your objective is to get to the mother ship and escape Mars, for this to happen you must use the arrow keys to control the ship and the z key to shoot.Description
Guide your helicopter through the level. Collect items and shoot or avoid the walls. The level starts slow and easy, but speeds up as you go!Instructions
Space bar to shoot, arrows or WASD to moveThứ Tư, 22 tháng 8, 2012
Bart Factory Truck Beach Buggy
Description
Bart needs to deliver all kinds of items, but beware, this is not an easy job. Be careful that you don't lose too much stuff, otherwise you won't make it to the next level.Instructions
arrow keys to driveDescription
Beach buggy is a game in which you need to deliver the ice cream boxes to the kids as quickly as you can. Drive carefully through the dunes next to the beach; you have to bring at least 35% of the boxes to the finish. To get the most points, try to finish with all the ice cream boxes in the back of your buggy. In this Beach Buggy game, there are 12 stunning levels. Can you handle the buggy and set a new high score? You can select your favorite color for the buggy (green or pink) before you start driving. Have fun and good luck!Instructions
Use the arrow keys to drive and to balance.Barbie Truck Beach Girl ATV Race
Description
Barbie is setting out to deliver toys and gifts to all her fans. Her truck has been spotted on the road. Drive the Barbie Truck to the toy shop and make everyone super happy!Instructions
Use arrows to moveDescription
Driving an ATV on the beach is truly a fantastic experience. Palm trees, sand and the sea breeze all give you a sense of relaxation that will help you to complete three extraordinary levels with this girly ATV. Demonstrate your driving skills as you help this beautiful girl drive her ATV on the beach and get safely to the destination. On the way, try to collect as many hearts as you can to get bonus points. Have fun!Instructions
Use arrow keys to play this ATV game: Up Arrow – Accelerate Down Arrow – Brake Left Arrow - Left Balance Right Arrow - Right BalanceAutumn Racers Barbie Parking
Description
Autumn Racers is one of the best free online racing games ever. Defeat the opponents in all the 4 levels. Don't let the enemy overtake you, or you will have a really hard time keeping up with him.Instructions
Arrows to moveDescription
Help barbie in parking her car.Arrange the blocks to make a route to parking area.Click Play when you are done to clear the level.Click reset button to start over again.Use mouse to play. Enjoy!Instructions
Use mouse to click and rotate.ATV Trip
Description
Grab your ATV and ride as fast as you can. Will you complete all 10 levels? Be very careful and win every stage. Collect stars to increase your score!Instructions
Use Arrows to moveATV Stunt
Description
Pick your favorite ATV and start the race while you perform stunts through all of the obstacles. Try to complete all of the levels without crashing!Instructions
Use the arrows to drive your ATVThứ Năm, 9 tháng 8, 2012
Santa vs. Jack
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How to Play:
Arrow keys = Move Left mouse button = Fire a presentSleigh Away
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How to Play:
Arrow keys = Move Spacebar = Shoot starCaptain DJ
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How to Play:
Arrow keys = Move Spacebar = JumpParticles
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How to Play:
Use the mouse to move the blue ball.Hopsa Pop
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How to Play:
Up/Down = MoveRight = Shoot
Space = Activate Popcorn Power
Dodge the boxes for as long as you can—or shoot them down!
Thứ Bảy, 14 tháng 7, 2012
Mug Smashers
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How to Play:
Arrows = Move (double-tap to run)X = Punch
C = Jump
V = Kick
C+V = Special Attack
This Bunny Kills
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How to Play:
Arrows = WalkA = Attack
Double-Left or Right = Dash Attack
S = Super Move
D = Invisible
Take out all 100 ninja bunnies or die trying.
Stick Trinity
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How to Play:
Use your arrow keys to move.C = Change character
A = Attack
S = Mortal Strike
(look for combo's in the instruction manual of the game)
Straw Hat Samurai
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How to Play:
Click to progress through the story and draw lines with your mouse to mark where the samari should slash.Soulmech Chaos Faction
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How to Play:
Use the arrow keys and Z, X, and C to play this game!Share this game:
How to Play:
Left/Right arrows = Move left/right Up arrow = Jump Down arrow = Shield Z = Attack 1 X = Attack 2 Spacebar = PauseThứ Sáu, 13 tháng 7, 2012
Goal in One
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How to Play:
To Kick the ball simply click anywhere on the level then release.Goal Street
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How to Play:
Use your mouse to play this game.Puzzle Soccer: World Cup
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How to Play:
Mouse = Aim & KickKick soccer balls into matching groups of 3 or more to clear them from the field. Clear them quickly to qualify for the next round!
Climate Chaos
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How to Play:
Arrow keys = Move Mouse = click to interact with people or objectsGlobetrotter
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How to Play:
Click your best guess of the location of the listed city before time runs out!Thứ Tư, 4 tháng 7, 2012
American Dragracer
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How to Play:
Space = AccelerateUp/Down = Shift Up/Down
First choose a car and pimp it out, and then enter a dragrace. Keep an eye on your RPM meter to change gears at the right time as you race to the finish.
Dirty Drag
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How to Play:
Up/Down = Accelerate/BrakeLeft/Right = Tilt
Z = Use Rocket (when equipped)
X = Jump
Space = Pause
Choose your parts to gear up the car for the next race, then be the first to the finish.
Tuning 4 Dates
Game info: Tuning 4 Dates
Share this game:
How to Play:
Click the lady of your choice and read her bio for tips on creating her perfect car. Click again to enter the tuning screen, where you can choose and customize a car by clicking the arrows in the menu to the left. Choose music at the top and model-specific options in the menu to the right. When the car's ready, click Start Now. Hold Up to race to your lady before she loses patience, and then check out her rating of your custom car. If she likes it enough, you can move on to impressing the other ladies.Super Car Tuning
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How to Play:
Click through the custom options to get the phattest ride in town.Maxx Machine
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How to Play:
Study the preview of the bike. Click the arrows next to the categories to see all the options, and then Apply to place each on the bike. Match your bike as closely to the preview as possible.Game info: R-Style Supreme 2
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How to Play:
Click the categories, then the arrows, to see your options.When you're done, click the top right button to get a 3D, 360-degree look at your car.
R-Style Supreme 3
Share this game:
How to Play:
Click through the customization tabs on the right, using the silver arrows to select an option and the blue arrows to rotate the view. When your ride is pimpin', hit the car icon at the bottom right!Pimp My Monster Truck
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How to Play:
Click through the decoration options to pimp your ride—which happens to be a revved-up monster truck. Get it polished up for the next big race!Thứ Sáu, 22 tháng 6, 2012
Letter Rip
Click on three or more adjacent letters to make a word, then click enter. Maximum word size 8 letters.
Leo Steel
Collect the gold and the bonus lives, whilst avoiding the treacherous traps and the deadly enemies along the way.
Lavalab
Your only hope is to jetpack from wall to wall in this quick reaction game to reach the lift and escape the lava filled lab.
Chủ Nhật, 10 tháng 6, 2012
Sonic Xtreme 2
Mô tả game: Part 2 of the Game Sonic Xtreme. Grab the coins and stay alive for as long as possible.
Điều khiển game: Use Arrow Keys to interact.
Điều khiển game: Use Arrow Keys to interact.
Peppy ' s Cloe Bratz Dress Up
Mô tả game: Get Cloe all prep up for the night out.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Ballerina Princess Maker
Mô tả game: Dance like a ballerina and dress like a cute ballerina princess! Help her wear a lovely ballerina dress!
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Impress Hot Dressup
Mô tả game: Dress to Impress! This is her motto! Dress her up and see if you will be impressed.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Magic Girl Dressup
Mô tả game: What costume will be the best for this charming girl from magic world?
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Evening Gown Dressup
Mô tả game: Dress up this girl in the most beautiful evening dress of all!
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Thứ Bảy, 9 tháng 6, 2012
Cocktail Girl Dress Up
Mô tả game: What could
be more refreshing, on a hot summer day, that sitting in your favorite
stylish beach bar sipping a delicious cocktail? Let's give this girl a
look that should make her the center of attention on the crowded beach!
Dress up this cocktail girl with a hot, tight mini-skirt to show off her
sun kissed skin, combined with a low neck top and a pair of high
heeled, colorful sandals and her look will win her the title of the
beach beauty queen, of course. Have fun!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Snow Baby Girl
Mô tả game: Choose the
hair, eyes, mouth and clothes for this beautiful girl. Use the mouse to
gather the thing you like most from the superior menu.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Rachael Leigh Cook Dress Up
Mô tả game: Rachael is
a very attractive woman. Her eyes provide some of the reason for her
sex appeal. She has that "come hither" look down pat; her innocent look
only adds to her attraction. Boys love her, but you can bet that there's
a fair share of older men who would like a little of Rachael's cooking.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Real Barbie Dress Up
Mô tả game: This is a Barbie made of flesh and blood and looks a lot like Britney Spears, right?
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Party Down
Mô tả game: Take care of your party guests as they want to be fed, and party down.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Madness Combat Defense
Mô tả game: Build up your defenses to fight off the Madness men!
Điều khiển game: Use mouser to interact.
Điều khiển game: Use mouser to interact.
Thứ Tư, 6 tháng 6, 2012
Bloons Player Pack 5
Mô tả game: 50 levels of bloons-ey, christmas-ey goodness. Pop your way through a bunch of fun and tricky levels made by you, the players!
Điều khiển game: Use the mouse to aim, click to throw dart. Try to pop as many as you can.
Điều khiển game: Use the mouse to aim, click to throw dart. Try to pop as many as you can.
Charming Cheerleader
Mô tả game: Dress up and get ready for a college football match GO TEAM GO!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Lovele: She Takes Time
Mô tả game: Beauty takes time.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Lovele: Something Colorful
Mô tả game: Try something more lively and colorful than the ussual.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Puppy Center
Mô tả game: Help Amy to take care of the dogs and cat coming in the clinic and get the highest score.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Scooby Doo: The Last Act
Mô tả game: Escape from the ghost in your little boat. Avoid rocks and grab picks to keep from sinking.
Điều khiển game: Arrow Keys - Control the boat.
Spacebar - Bail the water out into the boat.
Hot Blood Boxing
Mô tả game: A great stress reliever! Box against the computer or bring in a friend.
Điều khiển game: Player 1 WASD - To move. BNM - To Punch. Space - To defence. Player 2 Arrow keys - To move. 123 - To punch. 0 - To defence.
Điều khiển game: Player 1 WASD - To move. BNM - To Punch. Space - To defence. Player 2 Arrow keys - To move. 123 - To punch. 0 - To defence.
Island Tribe 3
Mô tả game: Having
made a wish in front of the Altar of Wishes, the settlers find
themselves back at their home island again! The great volcano no longer
threatens their well-being, bright future lies ahead and the dream of
everlasting peace seems to have come true. New life on the home island
also brings new feelings along with it. The leader of the settlers falls
in love with one of the girls in the tribe and decides to marry her.
The wedding should take place in an ancient temple the doors of which
are locked. In order to open them, the islanders have to find the pieces
of magic runes scattered all around the island. On top of everything
the bride gets stolen by an evil shaman. Help the leader of the tribe
find his beloved one and open the doors of the ancient temple! Let's
make their honey moon dream come true!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Park My Big Rig 2
Mô tả game: Big steel
still thrills you? Grab your gimme hat and slide behind the wheel,
trucker! Park massive trucks perfectly and you can level up.
Điều khiển game: Use Arrow Keys to drive.
Điều khiển game: Use Arrow Keys to drive.
Letter Twist
Mô tả game: Switch the letters between the two rows to make both lines real words.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Pink Sweet Girl
Mô tả game: She's sweet and loves pink.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Chủ Nhật, 3 tháng 6, 2012
Penalty Shootout 2010
Mô tả game: Welcome to
Penalty Shootout 2010! Do you have the skills to go all the way to
world cup glory? Now includes optional vuvuzela sounds!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Little Cutie Hairdo
Mô tả game: Cute
little Karen wants to change her hair style for the upcoming
Thanksgiving's Day, so she begs mom to take her to your hair salon for a
new hairdo. She is only 7, but is not afraid of trying different
styles, so you could go ahead and show her 3, 4 or even all 6 styles
until she is satisfied. Enjoy your time with our little cutie!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Tessa's Fashion Shoes
Mô tả game: This is
the third part of the Tessa series. Tessa is going to town with her
friends Eva and Ann. They want to buy shoes, but could use some help.
Help them find the most gorgeous shoes!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
OBAMAChess
Mô tả game: Like
chess? Love Obama? With Barack's investiture as the new president of
USA. Meet the prominent political figures from US Administration and
Congress and have.
Điều khiển game: Use mouse to play the game.
Điều khiển game: Use mouse to play the game.
In Love Dressup
Mô tả game: Love and crushes are great. She is in love and that's why she wants to look her best.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Xoxi
Mô tả game: Xoxi has a closet full of dresses, necklaces and accessories. Dress her up so she looks great!
Điều khiển game: Use mouse to interact.
Thứ Sáu, 1 tháng 6, 2012
Baby Boom Game
Mô tả game: Give each baby exactly what it needs to keep it healthy and happy! If a baby cries too much you will lose a life! Good Luck!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Lovele: Layer Design
Mô tả game: Try to enjoy layering some clothes.
Điều khiển game: Use mouse to interact
Điều khiển game: Use mouse to interact
Crazy Bomberman
Mô tả game: Bomberman type gameplay with great graphics. Balloons instead of bombs makes it more kid friendly.
Điều khiển game: Arrow Keys - Move. Spacebar - Bomb.
Điều khiển game: Arrow Keys - Move. Spacebar - Bomb.
Helen's Return From Africa
Mô tả game: HelenNew
addictive free hidden object game from Free-Escape-Room.com Helen
returns from Africa, where she spent several years. She visits souvenir
shop to buy some presents, and then goes to the hotel to pack suitcases
and flies in the private plane. You have a list of hidden object, find
them and click. If you failed, use Hint. The time is limited; score
points and publish them online. The game is bright, with quality
graphics and absolutely free.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Hidden Objects - Cindrella
Mô tả game: It s the
time to use your observing skills to discover the hidden objects in
Cindrella. Find the hidden objects in short duration to get high score.
Avoid clicking wrongly as otherwise you will lose 20 seconds in given
time duration.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Chủ Nhật, 11 tháng 3, 2012
Spartacus gets its Vengeance on Facebook for new season on Starz
Starz wants to take another stab at Facebook gaming. (Sorry, we just couldn't resist.) The entertainment company announced that it will launch a brand new Spartacus social game to coincide with the Jan. 27 season premiere of the show on Starz. Titled Spartacus: Vengeance and created by Large Animal, the Facebook battler will launch on the same day as the season premiere.
Starz Digital Media is handling the publishing of the game, which will capitalize on the success of the first, Spartacus: Gods of the Arena. According to Hollywood Reporter, that first game enjoyed 1.2 million monthly players at its peak. While that peak didn't last for much longer beyond the 2011 Spartacus season's run, those are impressive numbers for a branded social game. And New York-based social game maker Large Animal looks to improve upon its winning formula.
"Spartacus: The Game helped change the landscape for branded Facebook games based on media properties and was very successful," Large Animal CEO Wade Tinney told Hollywood Reporter. (We kinda dug the first game, too, for what it was.) "With Spartacus: Vengeance Game, we intend to amp up all of the things our players and the show's fans love."
When Spartacus" Vengeance hits later this month, players will fill the role of--surprise--an escaped slave that builds an army of makeshift warriors to get payback on his slavers. Players will work with and against characters from the show to reach this goal, which includes an expansion of the battle system in the first into a six-on-six melee. To get a better idea of what to expect from Spartacus: Vengeance on Jan. 27, check out the game trailer below:
Click here for a chance to get into the Spartacus: Vengeance closed beta Now >
Did you like the first Spartacus Facebook game? What do you think of the next one, based on this trailer?
Starz Digital Media is handling the publishing of the game, which will capitalize on the success of the first, Spartacus: Gods of the Arena. According to Hollywood Reporter, that first game enjoyed 1.2 million monthly players at its peak. While that peak didn't last for much longer beyond the 2011 Spartacus season's run, those are impressive numbers for a branded social game. And New York-based social game maker Large Animal looks to improve upon its winning formula.
"Spartacus: The Game helped change the landscape for branded Facebook games based on media properties and was very successful," Large Animal CEO Wade Tinney told Hollywood Reporter. (We kinda dug the first game, too, for what it was.) "With Spartacus: Vengeance Game, we intend to amp up all of the things our players and the show's fans love."
When Spartacus" Vengeance hits later this month, players will fill the role of--surprise--an escaped slave that builds an army of makeshift warriors to get payback on his slavers. Players will work with and against characters from the show to reach this goal, which includes an expansion of the battle system in the first into a six-on-six melee. To get a better idea of what to expect from Spartacus: Vengeance on Jan. 27, check out the game trailer below:
Click here for a chance to get into the Spartacus: Vengeance closed beta Now >
Did you like the first Spartacus Facebook game? What do you think of the next one, based on this trailer?
First Wendy's, now McDonald's grants free energy in The Sims Social
Is there something about fast food and Facebook games that just goes hand-in-hand? (Well, at least then we might have yet another excuse for American obesity.) EA and Playfish have partnered up with McDonald's to score its The Sims Social players some free energy in the game. And all they have to do is watch a cute little video. You know, the ones you simply can't resist?
At the bottom of The Sims Social game screen rests an icon that reads, "McDonald's Fries give your Sim a +3 Energy Boost!" Click on the link, watch the 17-second clip, and the McDonald's Fries item will appear in your inventory. The clips are cringe-worthy, self-serving advertisements touting the natural sources behind the fast food giant's delicious if calorie-packed food.
However, players can watch these videos over and over until their Sims' backpacks fill with 15 of the energy-packed McDonald's Fries. And it looks as if, when you use all 15 instances of the item, you can simply watch more clips and restock for as long as the promotion is around. Unfortunately, it's only available to U.S. residents, which is a shame considering Playfish is in the UK. At any rate, click on the ad below the game to load up on the free energy (and laughable McDonald's clips).
Would you click on these ads for the free energy? What do you think of this approach to in-game advertising in Facebook games?
At the bottom of The Sims Social game screen rests an icon that reads, "McDonald's Fries give your Sim a +3 Energy Boost!" Click on the link, watch the 17-second clip, and the McDonald's Fries item will appear in your inventory. The clips are cringe-worthy, self-serving advertisements touting the natural sources behind the fast food giant's delicious if calorie-packed food.
However, players can watch these videos over and over until their Sims' backpacks fill with 15 of the energy-packed McDonald's Fries. And it looks as if, when you use all 15 instances of the item, you can simply watch more clips and restock for as long as the promotion is around. Unfortunately, it's only available to U.S. residents, which is a shame considering Playfish is in the UK. At any rate, click on the ad below the game to load up on the free energy (and laughable McDonald's clips).
Would you click on these ads for the free energy? What do you think of this approach to in-game advertising in Facebook games?
Game of the Day: Potion Panic 2
potion panic 2 game of the day
In today's Game of the Day, Potion Panic 2, you'll mix potions, shoot down enemy hordes, and defend your base against all odds. You're tasked with defending yourself from waves of weird and terrible beasts by mixing your own unique killer potions. Smash your enemies with rocks, dissolve them with acid, or asphyxiate them with vapor. You'll discover dozens of unique and fun recipes to use against the attacking monsters. You can save your favorite recipes for instant use later or simply use the random potion for a messy surprise. Don't forget to spend your coins on upgrades that increase your potions' potency.
Potion Panic 2 is a classic tower defense game with an creative twist. You'll have to craft potions on the fly as enemies march on your base. Using your liquid, solid, and gas potion tanks, you'll mix your potions creating potent weapons. If you think you're up for the challenge ahead, check out Potion Panic 2 below.
Click here to play Potion Panic 2!
potion panic 2 game of the day potion panic 2 game of the day
Pro Tips:
Different potions are good against different enemies. For example, gas is good against flying creatures but useless against some ground troops.
Experiment with different combinations. The combination pictured at the top (2 blue, 2 red, 1 yellow) creates a napalm-like weapon that lights the floor on fire.
What level were you able to get to in Potion Panic 2?
In today's Game of the Day, Potion Panic 2, you'll mix potions, shoot down enemy hordes, and defend your base against all odds. You're tasked with defending yourself from waves of weird and terrible beasts by mixing your own unique killer potions. Smash your enemies with rocks, dissolve them with acid, or asphyxiate them with vapor. You'll discover dozens of unique and fun recipes to use against the attacking monsters. You can save your favorite recipes for instant use later or simply use the random potion for a messy surprise. Don't forget to spend your coins on upgrades that increase your potions' potency.
Potion Panic 2 is a classic tower defense game with an creative twist. You'll have to craft potions on the fly as enemies march on your base. Using your liquid, solid, and gas potion tanks, you'll mix your potions creating potent weapons. If you think you're up for the challenge ahead, check out Potion Panic 2 below.
Click here to play Potion Panic 2!
potion panic 2 game of the day potion panic 2 game of the day
Pro Tips:
Different potions are good against different enemies. For example, gas is good against flying creatures but useless against some ground troops.
Experiment with different combinations. The combination pictured at the top (2 blue, 2 red, 1 yellow) creates a napalm-like weapon that lights the floor on fire.
What level were you able to get to in Potion Panic 2?
Why and how gambling could infest all social games like a plague
If the recent string of casino game acquisitions, announcements and rumors weren't enough hints: Gambling is poised to become a big deal in social games. And if not in 2012, then 2013 or 2014--it doesn't matter. It's not the "when" that matters, but the "why" and "how". Thanks to similar play hooks between slot machines and social games (on top of how easy real-money gambling would be to implement), the fate of the social games world might be all but determined. And billions of dollars are at stake, but at the expense of what? Fun?
Are Social Gamers Gamblers, Too?
A recent opinion on Gamasutra aims to point out that the same people most attracted to social games could be the same people most attracted to slot machines at your local casino: middle-aged women. But more importantly, the piece attempts to get to the bottom of why social games might attract the same crowd, and points to the author's belief that games on Facebook and elsewhere use gambling mechanics to keep players hooked. The author of the piece, Tyler York, uses FarmVille as an example. Considering Zynga's pride and joy looks absolutely nothing like the flashy depression of a casino, that's important.
It's Dangerously Easy
York is a marketing fellow at a company called Betable, which legally applies gambling mechanics to existing video games. If the fact that companies like this exist isn't enough to freak you out, then consider this: In that same post on the Betable blog, York draws a striking comparison between how slot machines work and the basic play hook in FarmVille. Most crops in the iconic Facebook game cost coins, while some cost premium currency. But what if every single crop cost a tiny amount of premium currency, but was tied with the possibility of real returns rather than coins? In theory, it's a simple programming change.
Zynga Poker Player
What if the 3 Percent Became 100 Percent?
And by that, we mean the generally assumed percentage of players that pay for virtual goods in social games. Let's say every crop in FarmVille had a small price--like $.05 for strawberries, $.50 for potatoes and so on--but each harvest had the chance to return between 10 percent and 300 percent of the original cost. If everything went according to plan, which is admittedly a big "if", then 3 percent paying players would instantly become 100 percent. If you think social gaming's $2 billion market is impressive, then wrap your head around this: Slot machines make $1 billion nationwide every day.
Slot Machine Players
Sweet! But What's the Catch?
Well, here's where things get hairy, and not just "the staunch (but eroding) legalities of online gambling" hairy. This is more like "the fate of innovation in the social games industry as we know it" hairy. In another article on the Betable blog, York points out that not a single innovation has been brought to the world of slot machines in 17 years. And yet, slots make billions upon billions of dollars a year.
That said, what would the motivation be to innovate in social games if real online gambling mechanics were successfully introduced to even existing games? To get players to pay today, designers need to create (even remotely) compelling experiences. But if real-money gambling made its way into social games, simply the promise of the chance to make lots of money in return could inspire players to whip out the credit cards. To bring real-money online gambling to social games would be to turn social game companies into the house. And, in the end, the house always wins.
[Image Credits: GambleDiary, Fast Company, CasinoGuide]
Do you agree that bringing real-money gambling to social games could kill innovation? What do you think are the possibilities of this happening?
Are Social Gamers Gamblers, Too?
A recent opinion on Gamasutra aims to point out that the same people most attracted to social games could be the same people most attracted to slot machines at your local casino: middle-aged women. But more importantly, the piece attempts to get to the bottom of why social games might attract the same crowd, and points to the author's belief that games on Facebook and elsewhere use gambling mechanics to keep players hooked. The author of the piece, Tyler York, uses FarmVille as an example. Considering Zynga's pride and joy looks absolutely nothing like the flashy depression of a casino, that's important.
It's Dangerously Easy
York is a marketing fellow at a company called Betable, which legally applies gambling mechanics to existing video games. If the fact that companies like this exist isn't enough to freak you out, then consider this: In that same post on the Betable blog, York draws a striking comparison between how slot machines work and the basic play hook in FarmVille. Most crops in the iconic Facebook game cost coins, while some cost premium currency. But what if every single crop cost a tiny amount of premium currency, but was tied with the possibility of real returns rather than coins? In theory, it's a simple programming change.
Zynga Poker Player
What if the 3 Percent Became 100 Percent?
And by that, we mean the generally assumed percentage of players that pay for virtual goods in social games. Let's say every crop in FarmVille had a small price--like $.05 for strawberries, $.50 for potatoes and so on--but each harvest had the chance to return between 10 percent and 300 percent of the original cost. If everything went according to plan, which is admittedly a big "if", then 3 percent paying players would instantly become 100 percent. If you think social gaming's $2 billion market is impressive, then wrap your head around this: Slot machines make $1 billion nationwide every day.
Slot Machine Players
Sweet! But What's the Catch?
Well, here's where things get hairy, and not just "the staunch (but eroding) legalities of online gambling" hairy. This is more like "the fate of innovation in the social games industry as we know it" hairy. In another article on the Betable blog, York points out that not a single innovation has been brought to the world of slot machines in 17 years. And yet, slots make billions upon billions of dollars a year.
That said, what would the motivation be to innovate in social games if real online gambling mechanics were successfully introduced to even existing games? To get players to pay today, designers need to create (even remotely) compelling experiences. But if real-money gambling made its way into social games, simply the promise of the chance to make lots of money in return could inspire players to whip out the credit cards. To bring real-money online gambling to social games would be to turn social game companies into the house. And, in the end, the house always wins.
[Image Credits: GambleDiary, Fast Company, CasinoGuide]
Do you agree that bringing real-money gambling to social games could kill innovation? What do you think are the possibilities of this happening?
Zynga CEO: Staff stock renegotiation 'probably wasn't a good idea'
Zynga CEO Mark Pincus
You gotta' love how hindsight is 20/20. During a telling interview with The Wall Street Journal (WSJ), Zynga CEO and founder Mark Pincus reflected on one of the most turbulent times in the company's history: the months before its initial public offering (IPO). While Pincus stands firm behind the results of the IPO, the proverbial founder of FarmVille did express some regrets.
"I realize that that wasn't a model that had been done in Silicon Valley, and we're always as a company trying to invent new models, and not all of them are worth keeping and repeating," Pincus told WSJ in response to whether renegotiating stock compensation offers with early employees was the right move. "That's never been a policy at our company, and probably I'd say in retrospect, given how much that blew up, and questioned traditions in the Valley, I think probably wasn't a good idea."
Pincus's ultimate decision might have resulted in the end of two long-time employee's careers with Zynga, based on the CEO's words. But we imagine Pincus is already looking forward. In fact, Zynga may have already changed its opinions slightly on real-money gambling within social games, a hot topic now that the Department of Justice has shifted its stance on the issue.
"We're watching it with interest," Pincus said to WSJ. "Virtual reality is about the connection between the virtual and the real, and there's just such a close and perfect connection between the virtual and the real when you're gambling, because these chips have real world value."
[Image Credit: Forbes]
What do you think of Pincus's reflections on what happened prior to Zynga's IPO? Would you ever gamble in a Zynga game?
You gotta' love how hindsight is 20/20. During a telling interview with The Wall Street Journal (WSJ), Zynga CEO and founder Mark Pincus reflected on one of the most turbulent times in the company's history: the months before its initial public offering (IPO). While Pincus stands firm behind the results of the IPO, the proverbial founder of FarmVille did express some regrets.
"I realize that that wasn't a model that had been done in Silicon Valley, and we're always as a company trying to invent new models, and not all of them are worth keeping and repeating," Pincus told WSJ in response to whether renegotiating stock compensation offers with early employees was the right move. "That's never been a policy at our company, and probably I'd say in retrospect, given how much that blew up, and questioned traditions in the Valley, I think probably wasn't a good idea."
Pincus's ultimate decision might have resulted in the end of two long-time employee's careers with Zynga, based on the CEO's words. But we imagine Pincus is already looking forward. In fact, Zynga may have already changed its opinions slightly on real-money gambling within social games, a hot topic now that the Department of Justice has shifted its stance on the issue.
"We're watching it with interest," Pincus said to WSJ. "Virtual reality is about the connection between the virtual and the real, and there's just such a close and perfect connection between the virtual and the real when you're gambling, because these chips have real world value."
[Image Credit: Forbes]
What do you think of Pincus's reflections on what happened prior to Zynga's IPO? Would you ever gamble in a Zynga game?
Thứ Sáu, 9 tháng 3, 2012
Zynga's Dream PetHouse on iOS: Adopt pets high in the tree tops
With the launch of both Dream Heights and Dream Pethouse on iOS, Zynga has had a pretty busy week for releases, at least on the Canadian iTunes store. As of this writing, both games are only available to our friends up North, but if you're able to download Dream Pethouse on either iPhone or iPad, you'll find a free-to-play city-builder of sorts, asking you to fill a tree with fun pets of all shapes and sizes.
At first glance, Dream PetHouse resembles Tecmo's Jollywood on Facebook, since both ask you to build societies high in the trees, and even force you to build bridges and ladders so that each new item somehow connects to those that are already in the tree. However, Dream PetHouse places much more focus on the animals themselves, as your tree will grow to bear fruit which can be fed to these pets to help them grow (older pets offer better profits). Just as you'll earn experience points when completing tasks (leveling up unlocks new items to purchase for your tree), each pet has its own Age meter, which fills as its fed.
Over time, your pets' homes will produce a few coins of profit, which can then be used to purchase more pets and more homes, or even to expand the size of the tree. There's a goal system that takes advantage of most of the game's features, asking you to collect coins from specific buildings, place specific items or buildings in your tree and so on. Interestingly, you'll need to collect the profits from these goals manually, so you may forget that you've completed one altogether. This is odd for a mobile game, since things are normally streamlined as much as possible for quick pick-up-and-play sessions.
Gallery: Zynga's Dream PetHouse on iOS
In addition to homes, you can also purchase Play Areas for your pets, like Restaurants, Aquariums and more. Each building requires you to pay for multiple stages of construction before it's complete, as you'll need to hire a builder for one stage and then a painter for the final stage, as one example. These rooms serve to further flesh out the look of your tree, and can also be used to earn profits after a few minutes or hours, depending on the room.
In terms of social play, you can use Facebook Connect to add friends from Facebook, or you can visit community neighbors, earning food to feed your pets in the process. For the most part however, the game runs just fine as a solo experience.
All told, Dream PetHouse is a fairly simple iPhone game, that can be played in either long sessions (since you'll always have pets to play with), or in short bursts (while waiting for your rooms to generate profits). It might almost be too simple a game for some users, but the high-quality graphics and charm are definitely there. Whether that instant Zynga popularity will be there as well remains to be seen.
Are you excited to try Dream PetHouse when it launches in the American iTunes store? If you've had a chance to play this one, what do you think of it so far?
At first glance, Dream PetHouse resembles Tecmo's Jollywood on Facebook, since both ask you to build societies high in the trees, and even force you to build bridges and ladders so that each new item somehow connects to those that are already in the tree. However, Dream PetHouse places much more focus on the animals themselves, as your tree will grow to bear fruit which can be fed to these pets to help them grow (older pets offer better profits). Just as you'll earn experience points when completing tasks (leveling up unlocks new items to purchase for your tree), each pet has its own Age meter, which fills as its fed.
Over time, your pets' homes will produce a few coins of profit, which can then be used to purchase more pets and more homes, or even to expand the size of the tree. There's a goal system that takes advantage of most of the game's features, asking you to collect coins from specific buildings, place specific items or buildings in your tree and so on. Interestingly, you'll need to collect the profits from these goals manually, so you may forget that you've completed one altogether. This is odd for a mobile game, since things are normally streamlined as much as possible for quick pick-up-and-play sessions.
Gallery: Zynga's Dream PetHouse on iOS
In addition to homes, you can also purchase Play Areas for your pets, like Restaurants, Aquariums and more. Each building requires you to pay for multiple stages of construction before it's complete, as you'll need to hire a builder for one stage and then a painter for the final stage, as one example. These rooms serve to further flesh out the look of your tree, and can also be used to earn profits after a few minutes or hours, depending on the room.
In terms of social play, you can use Facebook Connect to add friends from Facebook, or you can visit community neighbors, earning food to feed your pets in the process. For the most part however, the game runs just fine as a solo experience.
All told, Dream PetHouse is a fairly simple iPhone game, that can be played in either long sessions (since you'll always have pets to play with), or in short bursts (while waiting for your rooms to generate profits). It might almost be too simple a game for some users, but the high-quality graphics and charm are definitely there. Whether that instant Zynga popularity will be there as well remains to be seen.
Are you excited to try Dream PetHouse when it launches in the American iTunes store? If you've had a chance to play this one, what do you think of it so far?
FarmVille Money Trees now available: Earn 520 Farm Cash in a year
Do you remember that FarmVille Money Tree we brought you a sneak of just this morning? Well, it's now available in the game, and sure enough, it will allow you to double your investment of Farm Cash over one year's time, or 52 weeks.
The Money Tree costs 260 Farm Cash which is definitely a lot, but remember: it's an investment. Once you purchase it, you'll receive an automatic 26,000 experience points, and will then be started on a timer. After seven days, you'll be able to collect 10 Farm Cash from the tree. Wait another seven days and the tree will be ready to harvest for another 10 Farm Cash. And so the cycle goes, for all 52 weeks. At the end of this period, you will have earned 520 Farm Cash, which is exactly double your original investment.
The tree itself will be available in the market for the next two weeks, but you can purchase it at any time during that period to win the same reward. If you just so happen to purchase it a week after your friend, their 52 weeks will simply run out one week before yours. Ultimately, if you already purchase a lot of Farm Cash in FarmVille, this will likely be your dream come true, as it's a gift from Zynga in the amount of almost $50. Of course, you'll have to stick around for a whole year before receiving your entire reward, but if you're willing to shell out this kind of money in bulk, you probably aren't going anywhere anyway.
So what do you think, farmers? Will you purchase the FarmVille Money Tree to earn double the Farm Cash over a year's time, or would you rather use that 260 Farm Cash purchase price on multiple other items right now?
The Money Tree costs 260 Farm Cash which is definitely a lot, but remember: it's an investment. Once you purchase it, you'll receive an automatic 26,000 experience points, and will then be started on a timer. After seven days, you'll be able to collect 10 Farm Cash from the tree. Wait another seven days and the tree will be ready to harvest for another 10 Farm Cash. And so the cycle goes, for all 52 weeks. At the end of this period, you will have earned 520 Farm Cash, which is exactly double your original investment.
The tree itself will be available in the market for the next two weeks, but you can purchase it at any time during that period to win the same reward. If you just so happen to purchase it a week after your friend, their 52 weeks will simply run out one week before yours. Ultimately, if you already purchase a lot of Farm Cash in FarmVille, this will likely be your dream come true, as it's a gift from Zynga in the amount of almost $50. Of course, you'll have to stick around for a whole year before receiving your entire reward, but if you're willing to shell out this kind of money in bulk, you probably aren't going anywhere anyway.
So what do you think, farmers? Will you purchase the FarmVille Money Tree to earn double the Farm Cash over a year's time, or would you rather use that 260 Farm Cash purchase price on multiple other items right now?
MargaritaVille Online launches on Facebook: Here are some tips to get you started
The wait is finally over, Parrotheads! If you didn't manage to secure a spot in THQ's MargaritaVille Online beta on Facebook, the game has now launched to the public on both Facebook and iPad! We've been keeping track of this one ever since E3 last June, and have come to appreciate the game's depth and linear storyline. Still, there's a lot going on in MVO, and it might be a bit tricky for new users to dive into Jimmy Buffett's world of tropical relaxation. That being the case, we're here with some exclusive tips straight from THQ to help you get started.
Those collectibles can add up to some helpful coin. If you ever need cash, check your "collections" under the plus icon in the top right corner of the screen. You just might have some complete collections that you can sell for quick coins. [Note: Collectibles are earned at random when breaking open crates, going netting, etc.]
Smash treasure chests for the biggest payouts. They take 5 smacks, but are well worth the effort. [They normally contain multiple ingredients to build bridges, ladders or even upgrade your boat]
Treasure Chest Strategy 101 - save your treasure chests until you have lots of quests open as they have a good chance of providing valuable quest items.
Different levels of treasure chests pay out different rewards. Wood is pretty good, silver is sweeter, but know you want to go for the gold!
Party Pirates have an affinity for stashing their chests in caves. Don't be afraid to build those bridges in the caves either, they usually lead to chesty goodness.
In addition to those exclusive tips above, you can actually learn a lot about the game from its official Twitter account. We've compiled some of the best tips for you to check out below.
In Pirate Shooter, go for streaks. Consecutive jewel/head/body shots without missing will award you with lots of extra points!
The Pirate Shooter game will restock netting locations with barrels and crates each time you play! [These barrels contain many quest related items and coins]
Be sure to visit the info kiosk. The helpful attendant has useful info as well as the power to replenish many crates or barrels.
Of course, these tips apply to both the Facebook and iPad versions of the game, as the iPad version simply connects to your Facebook account for gaming on the go. An iPhone version will launch soon, allowing you to play MVO's mini-games right in the palm of your hand. There's no release date for that one, as of this writing, but we'll make sure to give you a heads-up when it's available.
Download MargaritaVille Online on iTunes -->
Play MargaritaVille Online on Facebook -->
Have you tried MargaritaVille Online? Will you download the game on your iPad, as well as playing the game on Facebook? What do you think of these in-game tips?
Watch out, CityVille: Angry Birds will nest on Facebook Feb. 14
Rovio plans to give Facebook gamers everywhere an extra gift this Valentine's Day. The Finnish game developer has officially announced that Angry Birds will land on Facebook this Feb. 14. The game has had its fair share of fakes and tests on Facebook since Rovio first announced that intended on invading the social network. But this time, it's for reals--it even has a trailer!
And, based on the trailer, this version of Angry Birds looks like much more than a simple port. It looks like players will have access to power-ups for their birds, namely super-sizing and improved slingshots along with three more. The Mighty Eagle also looks like it might make an appearance in this version of the game, too.
With Rovio headed for Facebook, competition on the platform is about heat up in a big way. If Angry Birds' success, well, everywhere else is any indication, we wouldn't be surprised if this game gave both Zynga and EA a run for their money. Check the trailer below:
Are you psyched for Angry Birds to hit Facebook? Do Zynga, EA and the other social game big wigs have anything to worry about?
And, based on the trailer, this version of Angry Birds looks like much more than a simple port. It looks like players will have access to power-ups for their birds, namely super-sizing and improved slingshots along with three more. The Mighty Eagle also looks like it might make an appearance in this version of the game, too.
With Rovio headed for Facebook, competition on the platform is about heat up in a big way. If Angry Birds' success, well, everywhere else is any indication, we wouldn't be surprised if this game gave both Zynga and EA a run for their money. Check the trailer below:
Are you psyched for Angry Birds to hit Facebook? Do Zynga, EA and the other social game big wigs have anything to worry about?
If Anonymous won't attack Facebook Jan. 28, then who was that guy?
Protip: Always take threats from an impassioned-but-unorganized group of hacker activists with a grain of salt. A Twitter account representing the global "hacktivists", @AnonOps, has denounced a video recently released threatening to attack Facebook. "Again we must say that we will not attack #Facebook! Again the mass media lie," Anonymous tweeted. So, what's the deal here?
Unfortunately, we can't say for sure. Since Anonymous doesn't have any one particular, identifiable leader calling the shots, it's tough to say whether this truly means that Facebook will be safe from denial of service (DDoS) attacks this weekend. While Anonymous has made several attacks for relatively noble causes in the past, its major problem is its own anonymity.
While @AnonOps is generally considered the "official" Anonymous Twitter account, anyone can create a Twitter or YouTube account under the "Anonymous" moniker and threaten a company with DDoS attacks. Anonymous claims that the mass media has lied, but surely an outlet would rather be "wrong" than to let a potentially imminent attack on a company go unreported in the interest of its readers.
At any rate, it looks like the attack on Facebook will not happen this Saturday, according to the reportedly more official face of Anonymous. The video has since been taken down, but we doubt this is the last time someone either claiming to represent the group or rallying members of the group will threaten Facebook. Your digital farms are should be safe ... for now.
[Via Facebook, TIME]
[Image Credit: Digital Trends]
Are you surprised that the supposed attack on Facebook was denounced? Do you think Anonymous will ever "officially" target Facebook?
3d angry birds, 3d graphics, angry birds, angry birds 3d, mobile game forum
MapleStory Adventures looks more like its predecessor with every update, and Wrath of Ravana is certainly no exception. Of course, Nexon's leading Facebook game (though sadly on a downward slope) has its own charms, like not having to wait for your friends to go dungeon diving. And that's exactly what the developer has introduced: the social game's first ever dungeons, The Wasteland of Souls and The Forgotten Temple.
Nexon has also introduced a new item to MapleStory on Facebook, the Horn of Friendship, which lets players repeatedly summon four friends to help defeat dungeon bosses without waiting for the cooldown periods. However, this item costs Facebook Credits in various amounts, so be prepared to pay up for the tactical advantage. Speaking of which, Nexon has added new stats to consider on almost all player equipment.
Now, pieces of gear will pack Dodge, Critical, and Luck in various amounts. Dodge will decrease your likelihood to be hit by enemy attacks, Critical will increase the chance for your attacks to do extra damage and Luck will increase how often enemies drop items. Players can enchant their gear with these new stats, too, so they can customize equipment according to their play style. And, thanks to MapleStory Adventures producer Jacob Zabie, we have exclusive tips for how to master it all:
Have you already delved deep into MapleStory Adventures' new dungeons? What do you think of the new content so far?
Nexon has also introduced a new item to MapleStory on Facebook, the Horn of Friendship, which lets players repeatedly summon four friends to help defeat dungeon bosses without waiting for the cooldown periods. However, this item costs Facebook Credits in various amounts, so be prepared to pay up for the tactical advantage. Speaking of which, Nexon has added new stats to consider on almost all player equipment.
Now, pieces of gear will pack Dodge, Critical, and Luck in various amounts. Dodge will decrease your likelihood to be hit by enemy attacks, Critical will increase the chance for your attacks to do extra damage and Luck will increase how often enemies drop items. Players can enchant their gear with these new stats, too, so they can customize equipment according to their play style. And, thanks to MapleStory Adventures producer Jacob Zabie, we have exclusive tips for how to master it all:
Have you already delved deep into MapleStory Adventures' new dungeons? What do you think of the new content so far?
Chủ Nhật, 4 tháng 3, 2012
Sony PS Vita may not be the 'social gaming revolution' we were hoping for
As more details come to light about Sony's upcoming PlayStation Vita handheld gaming system, our hopes of a (as Sony put it) "Social Gaming Revolution" are fading fast. EuroGamer has gathered new details about the console's online capabilities, but honestly, there's nothing truly revolutionary here.
First, there's the feature called Near, which is comparable to the Nintendo's 3DS StreetPass, with a gifting system built in. It tracks your location, and allows you to learn a bit about the Vita owners that are nearby you (what games they've played recently, for one). You can leave gifts in the locations you visit each day, and as other Vita owners visit those same locations, they may be able to pick up said gifts and use them in-game. While it's a novel concept, let's not forget that check-in applications like Gowalla have had item drop-and-pick-up features for quite some time. Besides, the entire virality of Near is dependent on having people within your geographical area that have purchased a Vita, so if you live in a rural neighborhood, your interactions will likely be limited.
Another feature is called Party, and it will allow you to talk with up to three of your friends in a "platform-wide" party, regardless of what you or your friends are doing elsewhere on your Vitas at the time. Again, this is fairly self-explanatory, as Xbox Live's Party Chat and Skype offer two major examples of similar systems.
Finally, there's the LiveArea and Activity trackers, which bring a bit of a Facebook-like setup to the system, as you'll be able to see activities listed in a sort of feed, including posts for when users unlock trophies or reach new leaderboard rankings, and will allow you to comment on them. LiveArea will also allow developers to interact with users, as they can push through announcements of updated content, or even DLC that has been released, and will track users' locations for as-of-now unannounced location features.
As individual systems, these don't really leave much for us to get excited about in the "revolution" column. Sure, cross-game chatting is great, and the Near gifting system should allow users in very active areas to earn in-game items otherwise unavailable to them, but revolutionary? While these combined packages are likely to please many fans, I'm not so sure the adjective fits. We'll make sure to keep track of how Sony further develops the Vita's online and social capabilities, and we can only hope it has more hiding up its sleeve.
Are you excited for the PlayStation Vita? Are you hoping that more social features are added to the system before it launches, or is this a nice round-up of features as-is?
The creator of Mega Man has a Facebook game sans the blue bomber
Wow, what's next, Miyamoto announces a Facebook game? (Wait, no, that'll never happen.) Keiji Inafune, the legendary Japanese game producer and co-designer behind the original Mega Man, has announced his first project since leaving publisher Capcom. He left to make his own studio, Comcept, and The Island of Dr. Momo is the final result.
Set to release in Japan initially through the Gree social mobile games network, Dr. Momo a mysterious character that Touch Arcade reports is a lover of cute stuff, so your mission is to help him gather the cutest animals on Earth for some super-secret, super-cute project. Of course, the game will be supported through micro-transactions like paid currency and digital items. Inafune didn't mention a U.S. release, though we're not going to get our hopes up, and neither should you.
Seriously though, what Japanese (or American) designer can we see head to social games next? Hey, maybe this will be the next battle of the mega designers like the glory days of the SNES and Sega Genesis. If that's the case, social games are headed down a road filled with awesome.
Do you hope the man behind Mega Man will bring Dr. Momo overseas? What do you think the amount of major designers behind social games means?
Set to release in Japan initially through the Gree social mobile games network, Dr. Momo a mysterious character that Touch Arcade reports is a lover of cute stuff, so your mission is to help him gather the cutest animals on Earth for some super-secret, super-cute project. Of course, the game will be supported through micro-transactions like paid currency and digital items. Inafune didn't mention a U.S. release, though we're not going to get our hopes up, and neither should you.
Seriously though, what Japanese (or American) designer can we see head to social games next? Hey, maybe this will be the next battle of the mega designers like the glory days of the SNES and Sega Genesis. If that's the case, social games are headed down a road filled with awesome.
Do you hope the man behind Mega Man will bring Dr. Momo overseas? What do you think the amount of major designers behind social games means?
Angry Birds maker soars into lawsuit with Lodsys over patent violation
Golly, what have the Angry Birds crashed their impervious beaks into now? Oh ... really? That's a bummer. The Telegraph reports that Rovio, the Finnish developer of the infamous Angry Birds games, is facing a patent violation lawsuit from Lodsys. The Texan company alleges that Rovio has violated a patent filed by Lodsys regarding how players purchase levels from within the game.
According to the Telegraph, the control of this alleged in-app payment system has limited several European game developers from launching stateside, but not Rovio. The developer sells millions daily on everything from purchases of the game to Angry Birds plush dolls.
So, it's understandable why a company with such a patent would want to probe that a bit. In fact, the Telegraph reports that the lawsuit has scared lots of European mobile game developers from the US App Store. We've contacted both parties for comment.
[Via Mashable]
How do you think this lawsuit could affect Rovio's day-to-day? Does this make Angry Birds any less appealing of a game to you?
According to the Telegraph, the control of this alleged in-app payment system has limited several European game developers from launching stateside, but not Rovio. The developer sells millions daily on everything from purchases of the game to Angry Birds plush dolls.
So, it's understandable why a company with such a patent would want to probe that a bit. In fact, the Telegraph reports that the lawsuit has scared lots of European mobile game developers from the US App Store. We've contacted both parties for comment.
[Via Mashable]
How do you think this lawsuit could affect Rovio's day-to-day? Does this make Angry Birds any less appealing of a game to you?
DeNA enlists Mega Man, Sonic creators to make social games
It looks like Japan is using some American moves in its bout with the US for control of the social gaming market. DeNA has announced, according to Andriasang, its Super Creators program. This new program has enlisted the help of legendary Japanese game designers to create social games for release through the company's Ngmoco-ran platform, Mobage. The news was announced at a press conference covered by Japanese outlet 4gamer.net, and here are all five creators, according to Andriasang's translation:
Keiji Inafune: Comcept. The former Capcom development head is producing an app called J.J. Rockets. The nature of the game hasn't been revealed, but Inafune suggested it will be an action game.
Suda 51: Grasshopper Manufacture. He'll be releasing something based off No More Heroes.
Yuji Naka: Prope. The creator Sonic and Nights said that he hopes to release a game that uses positional information and has growth and adventure elements.
Yoshifumi Hashimoto: Marvelous Entertainment. He'll be releasing a game based off Harvest Moon. The game will link up with weather and seasonal information and will allow for communication with friends.
Noritaka Funamizu: Crafts & Meister. He'll be working on a brand called "Nama-ge."
Some of these names might be familiar with fans of hits hardcore franchises like Sonic the Hedgehog. However, all you need to know is that Japanese companies are beginning to mirror American companies that have attracted traditional veteran designers into social games. (Though, their approach is far more ... forced.) Designers like Ultima creator Richard Garriott with Portalarium, John Romero--one of two men behind Doom--ready to launch a second social game with Loot Drop, and Brian Reynolds, who joined Zynga last year to release FrontierVille.
The power players are turning into dream teams, so I say we settle this on the court--purely because of the humor in middle-aged coders and designers playing professional sports. Whether these games will eventually come to the US has not been announced, but since DeNA aims to expand into the US at some point, it is a possibility.
Do you think DeNA has a competitive advantage now, with five Super Creators on its side? How will this effect the growing rivalry between US and Japanese social game companies?
Keiji Inafune: Comcept. The former Capcom development head is producing an app called J.J. Rockets. The nature of the game hasn't been revealed, but Inafune suggested it will be an action game.
Suda 51: Grasshopper Manufacture. He'll be releasing something based off No More Heroes.
Yuji Naka: Prope. The creator Sonic and Nights said that he hopes to release a game that uses positional information and has growth and adventure elements.
Yoshifumi Hashimoto: Marvelous Entertainment. He'll be releasing a game based off Harvest Moon. The game will link up with weather and seasonal information and will allow for communication with friends.
Noritaka Funamizu: Crafts & Meister. He'll be working on a brand called "Nama-ge."
Some of these names might be familiar with fans of hits hardcore franchises like Sonic the Hedgehog. However, all you need to know is that Japanese companies are beginning to mirror American companies that have attracted traditional veteran designers into social games. (Though, their approach is far more ... forced.) Designers like Ultima creator Richard Garriott with Portalarium, John Romero--one of two men behind Doom--ready to launch a second social game with Loot Drop, and Brian Reynolds, who joined Zynga last year to release FrontierVille.
The power players are turning into dream teams, so I say we settle this on the court--purely because of the humor in middle-aged coders and designers playing professional sports. Whether these games will eventually come to the US has not been announced, but since DeNA aims to expand into the US at some point, it is a possibility.
Do you think DeNA has a competitive advantage now, with five Super Creators on its side? How will this effect the growing rivalry between US and Japanese social game companies?
Microsoft shelters new social game developers in Windows Azure
Microsoft wants to be part of the social gaming phenomenon one way or another. (For now, that appears to be without buying a company like CrowdStar.) The ubiquitous tech company has launched the Windows Azure Toolkit for Social Games, a special set of free tools for social game developers to host their games from Windows' cloud storage solution, akin to Amazon's similar service.
And while big companies like Zynga use the latter, Microsoft thinks it can attract new developers with its solution. ITProPortal reports that the company announced its new product at the Casual Connect event in San Francisco recently, and that it will provide tools for developers that other services do not offer.
While Amazon offers simply a place to put your game data, Microsoft wants to help game creators with built-in methods for tracking achievements and scores as well as payment integration over Facebook Credits. And, more importantly, Microsoft claims that its Azure servers can handle an influx of players, which is vitally important in the early days of a game's release.
The free set of tools launched with Tankster, an HTML5-based social game housed on Windows Azure. It was created by Grant Skinner, an established casual and social game designer. With the big "M" in the game, perhaps the time for indie games on Facebook isn't over.
Do you think Microsoft has found its place in the world of social gaming? Will new or indie developers be attracted to this new service?
And while big companies like Zynga use the latter, Microsoft thinks it can attract new developers with its solution. ITProPortal reports that the company announced its new product at the Casual Connect event in San Francisco recently, and that it will provide tools for developers that other services do not offer.
While Amazon offers simply a place to put your game data, Microsoft wants to help game creators with built-in methods for tracking achievements and scores as well as payment integration over Facebook Credits. And, more importantly, Microsoft claims that its Azure servers can handle an influx of players, which is vitally important in the early days of a game's release.
The free set of tools launched with Tankster, an HTML5-based social game housed on Windows Azure. It was created by Grant Skinner, an established casual and social game designer. With the big "M" in the game, perhaps the time for indie games on Facebook isn't over.
Do you think Microsoft has found its place in the world of social gaming? Will new or indie developers be attracted to this new service?
Diner Dash serves its last dish on Facebook Aug. 29 due to poor traffic
It's always sad to see a Facebook game go, but it's even sadder when it is attached to a beloved (and lucrative) franchise. Diner Dash has found success on handhelds like the Nintendo DS, PCs and even the Xbox 360, but not on Facebook. PlayFirst, the game's developer, has announced that it will shut Diner Dash down on Aug. 29, because the game "is no longer performing at a level that can be supported," according to a statement posted on the PlayFirst blog.
The game, which launched just in January of this year, reached an all-time high of 2.5 million monthly players, though players have fallen off considerably, leaving it at just over 1.2 million monthly players right now, according to AppData. What's worse is only a small fraction of those--just over 90 thousand--are playing daily. In other words, it's simply not worth it to keep the game running for PlayFirst, which strikes us as a mixture of odd and heartbreaking.
We enjoyed the game when it first released, though we had our doubts of whether the game could rise to the challenge giants like CityVille have presented to Facebook game latecomers. Unfortunately, like many before it, Diner Dash couldn't hang. However, PlayFirst is offering the PC and Mac OS versions of its hit time-management game--a genre I thought would do extremely well on Facebook considering--for half off the original price until Sept. 1 for those who use the promo code "dinerdash50." You lose a game, you get one for 50 percent off ... at least we didn't come away with nothing.
[Via Inside Social Games]
Were you a fan of Diner Dash on Facebook? Why do you think the game did so poorly on Facebook? Will you continue to play the games elsewhere?
The game, which launched just in January of this year, reached an all-time high of 2.5 million monthly players, though players have fallen off considerably, leaving it at just over 1.2 million monthly players right now, according to AppData. What's worse is only a small fraction of those--just over 90 thousand--are playing daily. In other words, it's simply not worth it to keep the game running for PlayFirst, which strikes us as a mixture of odd and heartbreaking.
We enjoyed the game when it first released, though we had our doubts of whether the game could rise to the challenge giants like CityVille have presented to Facebook game latecomers. Unfortunately, like many before it, Diner Dash couldn't hang. However, PlayFirst is offering the PC and Mac OS versions of its hit time-management game--a genre I thought would do extremely well on Facebook considering--for half off the original price until Sept. 1 for those who use the promo code "dinerdash50." You lose a game, you get one for 50 percent off ... at least we didn't come away with nothing.
[Via Inside Social Games]
Were you a fan of Diner Dash on Facebook? Why do you think the game did so poorly on Facebook? Will you continue to play the games elsewhere?
Sony PS Vita may not be the 'social gaming revolution' we were hoping for
As more details come to light about Sony's upcoming PlayStation Vita handheld gaming system, our hopes of a (as Sony put it) "Social Gaming Revolution" are fading fast. EuroGamer has gathered new details about the console's online capabilities, but honestly, there's nothing truly revolutionary here.
First, there's the feature called Near, which is comparable to the Nintendo's 3DS StreetPass, with a gifting system built in. It tracks your location, and allows you to learn a bit about the Vita owners that are nearby you (what games they've played recently, for one). You can leave gifts in the locations you visit each day, and as other Vita owners visit those same locations, they may be able to pick up said gifts and use them in-game. While it's a novel concept, let's not forget that check-in applications like Gowalla have had item drop-and-pick-up features for quite some time. Besides, the entire virality of Near is dependent on having people within your geographical area that have purchased a Vita, so if you live in a rural neighborhood, your interactions will likely be limited.
Another feature is called Party, and it will allow you to talk with up to three of your friends in a "platform-wide" party, regardless of what you or your friends are doing elsewhere on your Vitas at the time. Again, this is fairly self-explanatory, as Xbox Live's Party Chat and Skype offer two major examples of similar systems.
Finally, there's the LiveArea and Activity trackers, which bring a bit of a Facebook-like setup to the system, as you'll be able to see activities listed in a sort of feed, including posts for when users unlock trophies or reach new leaderboard rankings, and will allow you to comment on them. LiveArea will also allow developers to interact with users, as they can push through announcements of updated content, or even DLC that has been released, and will track users' locations for as-of-now unannounced location features.
As individual systems, these don't really leave much for us to get excited about in the "revolution" column. Sure, cross-game chatting is great, and the Near gifting system should allow users in very active areas to earn in-game items otherwise unavailable to them, but revolutionary? While these combined packages are likely to please many fans, I'm not so sure the adjective fits. We'll make sure to keep track of how Sony further develops the Vita's online and social capabilities, and we can only hope it has more hiding up its sleeve.
Are you excited for the PlayStation Vita? Are you hoping that more social features are added to the system before it launches, or is this a nice round-up of features as-is?
Thứ Tư, 22 tháng 2, 2012
FarmVille Express, Words with Friends et al, to hit Facebook Mobile
Now, why wasn't Gerard Butler hired to make this announcement? It seems as if the first phase of Facebook's Project Spartan is underway, as several HTML5--a relatively new coding language for the web--games and apps were announced on the Facebook Developer's Blog today. Zynga will launch FarmVille Express, Texas HoldEm Poker and Words with Friends to Facebook for mobile browsers tomorrow, but is joined by a number of games by big time developers.
Joining Zynga are Wooga with Magic Land: Island (a mobile extension of its most recent Facebook game), Moblyng with Social Poker Live and Word Racer Live and Storm8 with three releases: World War, iMobsters and Vampires Live. While the three Zynga games will be playable tomorrow, these six games are playable through Facebook on mobile browsers like Safari for iPhone or iPad right now.
We imagine Zynga will formally announce these three HTML5-powered games tomorrow at its Zynga Unleashed news event. Facebook just let one big cat out of the bag, revealing that EA too plans on releasing mobile browser games through the social network. (According to All Things Digital, that will start with an HTML5 version of The Sims Social.) All of these games support Facebook Credits, confirming earlier rumors, as well as all app-related Facebook Social Channels like Bookmarks, Requests and interactive News Feed posts.
Magic Land: Island
This means that users can answer both direct and News Feed requests for their favorite Facebook games through either the mobile web version of Facebook or the native Facebook app for iPhone and iPad (which launched today). Clicking on a Game Request or Bookmark through either form of Facebook will launch the relevant app should it exist and you have it installed.
This is a huge step forward for HTML5-based social games, especially considering Zynga's mobile head recently seemed not-so-bullish on the HTML5 movement in social games. And based on some brief time with Magic Land: Island, I can say that mobile browser-based gaming seems to have come a long way in the blink of an eye. Stay tuned tomorrow for more news from Zynga that will likely revolve around this huge if inadvertent announcement.
Are you excited at the chance to play lighter versions or companions to your favorite Facebook games through your phone's browser? What do you think of the HTML5 game movement generally?
Joining Zynga are Wooga with Magic Land: Island (a mobile extension of its most recent Facebook game), Moblyng with Social Poker Live and Word Racer Live and Storm8 with three releases: World War, iMobsters and Vampires Live. While the three Zynga games will be playable tomorrow, these six games are playable through Facebook on mobile browsers like Safari for iPhone or iPad right now.
We imagine Zynga will formally announce these three HTML5-powered games tomorrow at its Zynga Unleashed news event. Facebook just let one big cat out of the bag, revealing that EA too plans on releasing mobile browser games through the social network. (According to All Things Digital, that will start with an HTML5 version of The Sims Social.) All of these games support Facebook Credits, confirming earlier rumors, as well as all app-related Facebook Social Channels like Bookmarks, Requests and interactive News Feed posts.
Magic Land: Island
This means that users can answer both direct and News Feed requests for their favorite Facebook games through either the mobile web version of Facebook or the native Facebook app for iPhone and iPad (which launched today). Clicking on a Game Request or Bookmark through either form of Facebook will launch the relevant app should it exist and you have it installed.
This is a huge step forward for HTML5-based social games, especially considering Zynga's mobile head recently seemed not-so-bullish on the HTML5 movement in social games. And based on some brief time with Magic Land: Island, I can say that mobile browser-based gaming seems to have come a long way in the blink of an eye. Stay tuned tomorrow for more news from Zynga that will likely revolve around this huge if inadvertent announcement.
Are you excited at the chance to play lighter versions or companions to your favorite Facebook games through your phone's browser? What do you think of the HTML5 game movement generally?
Top 25 Facebook Games - October 2011: FarmVille falls even further
Things are just not looking up in the world of digital agriculture. This month, FarmVille gets knocked down yet another spot to fourth place with nearly 35.4 million monthly players, ousted by Zynga's brand new Adventure World. Admittedly, we were afraid of what would happen to the Zynga Boston debut given its terribly slow start, but it has amassed 35.7 million monthly players. (Keep in mind that FarmVille still has more daily players than Adventure World.)
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25?
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25?
Zynga Unleashed: CEO Mark Pincus reveals Zynga Direct platform
Zynga broke big news about where the developer is headed today in San Francisco at its Unleashed news event. First, Zynga CEO Mark Pincus approached the stage and almost immediately said that 10 products will be announced today. The most notable of which is Zynga Direct, "a platform for a direct relationship with consumers," according to Pincus. This is likely what Pincus was referring to when he first uttered the words "dog-connected world."
Zynga later elaborated on what the company CEO called "Zynga Direct" with the announcement of Project Z, an "instant social" platform that is said to be the company's attempt at independence from Facebook. The codenamed project looks to connect players immediately through zTags, usernames for Zynga game players made possible through Facebook Connect.
Starting today, players can connect to Project Z through Facebook and reserve their zTags for when the service goes live officially. After claiming your zTag, you're rewarded with zCoins, implying that this service will integrate with Zynga's RewardVille program somehow.
Project Z
Nothing more was revealed about the service, but we're going to bet Zynga made this move in response to investors' fears that the company might be too reliant on Facebook. The service is still tethered to Facebook, but at least this is a step in that direction, especially ahead of Zynga's imminent initial public offering. In fact, Pincus even said, "We're committed to one vision, one mission that hasn't changed, it won't change. We want to be the biggest macro bet on social gaming."
[Source: Zynga (Twitter); Zynga (Blog)]
[Image Credit: Harry McCracken]
Have you signed up for your zTag yet through Project Z? What do you think this service will eventually do for independence from Facebook when it comes to Zynga games?
Zynga later elaborated on what the company CEO called "Zynga Direct" with the announcement of Project Z, an "instant social" platform that is said to be the company's attempt at independence from Facebook. The codenamed project looks to connect players immediately through zTags, usernames for Zynga game players made possible through Facebook Connect.
Starting today, players can connect to Project Z through Facebook and reserve their zTags for when the service goes live officially. After claiming your zTag, you're rewarded with zCoins, implying that this service will integrate with Zynga's RewardVille program somehow.
Project Z
Nothing more was revealed about the service, but we're going to bet Zynga made this move in response to investors' fears that the company might be too reliant on Facebook. The service is still tethered to Facebook, but at least this is a step in that direction, especially ahead of Zynga's imminent initial public offering. In fact, Pincus even said, "We're committed to one vision, one mission that hasn't changed, it won't change. We want to be the biggest macro bet on social gaming."
[Source: Zynga (Twitter); Zynga (Blog)]
[Image Credit: Harry McCracken]
Have you signed up for your zTag yet through Project Z? What do you think this service will eventually do for independence from Facebook when it comes to Zynga games?
Zynga Unleashed: CastleVille, Hidden Chronicles, Zynga Casino shown
Wow, Zynga's not messing around anymore, huh? The company's Unleashed event is going down as of this writing, and Zynga has announced a number of new games already including CastleVille, Hidden Chronicles and Zynga Casino among others. The first of which carries the torch for the 'Ville' franchise, according to Zynga Dallas creative director Bill Jackson.
Zynga later elaborated on the news of the three games on the company blog. CastleVille will feature a character known as Antonio, and is the first Zynga and first social game with a score recorded by a 75-piece orchestra, according to Jackson. The game, which doesn't yet have a release date, will take place in a medieval world that is, according to the developer, "the most beautiful game we've ever made."
CastleVille is said to adapt to the decisions you make and the characters you meet throughout the game. According to the announcement, players will uncover different items than their friends by simply making different decisions in the game. We've contacted Zynga to confirm whether this is the realization of the recently-revealed Kingdoms & Quests, or a new game entirely.
Hidden Chronicles
Hidden Chronicles, on the other hand, is Zynga's take on the growing hidden-object genre on Facebook that will "leverage social connections, and combine that with memory and skill," Zynga GM Roy Sehgal said. Players will uncover the mysteries of Ramsey Manor in this hidden-object game, and as they discover thousands of items they will be able to decorate and customize the manor. As for the game's social features, Zynga says players will be able to send each other challenge levels, gifts within levels and compare scores.
Zynga Bingo revealed
Zynga revealed Zynga Casino, which will be a collection of casino-style games within a single app, starting with Zynga Bingo, which Zynga Poker GM Lo Toney (pictured) displayed during the event. Eventually, players will find Zynga Poker within the overarching Zynga Casino Facebook app, and players will able to use chips earned in both games across either (sound familiar?). In addition to exchangeable currency between games, players will sit in themed rooms, and the company promises that it will be easier to find friends while they're playing.
[Source and Image Credit: Zynga (Twitter); Zynga (Blog)]
Which of these three games are you most excited about playing? What type of news were you hoping to hear from Zynga today?
Zynga later elaborated on the news of the three games on the company blog. CastleVille will feature a character known as Antonio, and is the first Zynga and first social game with a score recorded by a 75-piece orchestra, according to Jackson. The game, which doesn't yet have a release date, will take place in a medieval world that is, according to the developer, "the most beautiful game we've ever made."
CastleVille is said to adapt to the decisions you make and the characters you meet throughout the game. According to the announcement, players will uncover different items than their friends by simply making different decisions in the game. We've contacted Zynga to confirm whether this is the realization of the recently-revealed Kingdoms & Quests, or a new game entirely.
Hidden Chronicles
Hidden Chronicles, on the other hand, is Zynga's take on the growing hidden-object genre on Facebook that will "leverage social connections, and combine that with memory and skill," Zynga GM Roy Sehgal said. Players will uncover the mysteries of Ramsey Manor in this hidden-object game, and as they discover thousands of items they will be able to decorate and customize the manor. As for the game's social features, Zynga says players will be able to send each other challenge levels, gifts within levels and compare scores.
Zynga Bingo revealed
Zynga revealed Zynga Casino, which will be a collection of casino-style games within a single app, starting with Zynga Bingo, which Zynga Poker GM Lo Toney (pictured) displayed during the event. Eventually, players will find Zynga Poker within the overarching Zynga Casino Facebook app, and players will able to use chips earned in both games across either (sound familiar?). In addition to exchangeable currency between games, players will sit in themed rooms, and the company promises that it will be easier to find friends while they're playing.
[Source and Image Credit: Zynga (Twitter); Zynga (Blog)]
Which of these three games are you most excited about playing? What type of news were you hoping to hear from Zynga today?
Zynga Unleashed: Dream Zoo for iOS, three HTML5 games confirmed
Seriously, who doesn't a cherry giraffe with lemon swirls? During its Unleashed news event today, Zynga's mobile head David Ko announced Dream Zoo for iOS devices, a brand new mobile game that's surprisingly not part of the rampant 'Ville' franchise. Dream Zoo is the company's first zoo-themed game in which players to maintain their own zoo and head out on safaris to find new species of weird critters.
According to the game's release trailer on Facebook, there will be over 1,000 animals to collect in Dream Zoo at launch, and players will be able to breed "champion" animals ... whatever that means. It appears that the game will at least allow players to feed and clean their friends' animals, but nothing more of the social features within Dream Zoo have been revealed. Of course, no pricing or release date has been announced yet. (Not even the studio working on the game has been mentioned.)
Zynga also confirmed that FarmVille Express, Words With Friends and Zynga Poker are available on Facebook through the mobile browser. Powered by HTML5, a relatively new web-development tool, the three games can be accessed through either of Facebook's mobile apps or through the mobile web version of the social network. Just in case there was any doubt, Zynga wrote in the announcement on the company blog, "To be clear, we're serious about mobile, and zoos."
[Source Zynga (Twitter); Zynga (Blog)]
Are you excited by Dream Zoo or the new HTML5 Zynga games at all? Which direction do you think Zynga should focus more on, or do you agree with its seemingly balanced approach?
According to the game's release trailer on Facebook, there will be over 1,000 animals to collect in Dream Zoo at launch, and players will be able to breed "champion" animals ... whatever that means. It appears that the game will at least allow players to feed and clean their friends' animals, but nothing more of the social features within Dream Zoo have been revealed. Of course, no pricing or release date has been announced yet. (Not even the studio working on the game has been mentioned.)
Zynga also confirmed that FarmVille Express, Words With Friends and Zynga Poker are available on Facebook through the mobile browser. Powered by HTML5, a relatively new web-development tool, the three games can be accessed through either of Facebook's mobile apps or through the mobile web version of the social network. Just in case there was any doubt, Zynga wrote in the announcement on the company blog, "To be clear, we're serious about mobile, and zoos."
[Source Zynga (Twitter); Zynga (Blog)]
Are you excited by Dream Zoo or the new HTML5 Zynga games at all? Which direction do you think Zynga should focus more on, or do you agree with its seemingly balanced approach?
Zynga Unleashed: Mafia Wars 2 busts a cap in Google+ Games
Given the intimate relationship between Zynga and Facebook, could this be considered cheating? During the company's Unleashed news event today in San Francisco, Mafia Wars 2 GM Erik Bethke announced that the game has launched on Google+ Games just a day after hitting Facebook. In addition to already being the first direct sequel to a Zynga game, this is the third Zynga game to be released on Facebook's new nemesis.
The game plays exactly as it does on Facebook ... only without your stable of Facebook friends to back up your turf. A move like this certainly attests to the legitimacy of Google+ as a social game platform, but it still lacks the scale that social gamers enjoy on Facebook. It seems that this dual-release approach could become a trend for Zynga, if only to shut up wary investors that question whether the company can grow beyond Facebook ahead of its initial public offering.
Gallery: Mafia Wars 2 on Facebook
Just weeks before this, Zynga released its most popular social game, CityVille, to Google+ Games. Now with three games on the competing platform, we can assume Zynga has found a loophole of sorts in its seemingly-exclusive deal with Facebook. Despite even the support of the largest social game creator in the world, we wonder whether Google+ Games can hang. It all boils down to one question: What does Google+ Games have that Facebook doesn't? Alright, aside from a lack of banner ads?
[Source: Zynga (Twitter); Zynga (Blog)]
Would you rather play Mafia Wars 2 on Facebook or on Google+ Games? Do you think the support of major developers like Zynga will help Google's gaming platform take off?
The game plays exactly as it does on Facebook ... only without your stable of Facebook friends to back up your turf. A move like this certainly attests to the legitimacy of Google+ as a social game platform, but it still lacks the scale that social gamers enjoy on Facebook. It seems that this dual-release approach could become a trend for Zynga, if only to shut up wary investors that question whether the company can grow beyond Facebook ahead of its initial public offering.
Gallery: Mafia Wars 2 on Facebook
Just weeks before this, Zynga released its most popular social game, CityVille, to Google+ Games. Now with three games on the competing platform, we can assume Zynga has found a loophole of sorts in its seemingly-exclusive deal with Facebook. Despite even the support of the largest social game creator in the world, we wonder whether Google+ Games can hang. It all boils down to one question: What does Google+ Games have that Facebook doesn't? Alright, aside from a lack of banner ads?
[Source: Zynga (Twitter); Zynga (Blog)]
Would you rather play Mafia Wars 2 on Facebook or on Google+ Games? Do you think the support of major developers like Zynga will help Google's gaming platform take off?
Thứ Bảy, 18 tháng 2, 2012
Bug Village is the third game on Google+ that isn't on Facebook
And if you even try to say Sudoku Puzzles counts, we're no longer friends. Glu Mobile has announced that its iOS and Android village-builder Bug Village has hit Google+, and it's the first of many to hit Google's social games platform in the coming months. Bug Village is essentially CityVille, but with insects rather than humans: Players decorate and manage a colony of bugs.
And that's about all you need to know, as upon first attempt at loading Bug Village, this writer's entire computer choked up. It looks like Glu Mobile and developer Mandreel have some ... bugs to work out. (Hey, you lob 'em, and we'll go for the fences.) Regardless, the publisher appears bullish on Google+ as a viable social games platform.
"Glu is committed to Google and connecting with gamers around the world in new ways. Google+ has already demonstrated momentum as an intuitive social platform," Glu Mobile CEO Niccolo de Masi said in a release. "We are excited to offer Bug Village on Google+ and look forward to introducing additional titles."
When the game finally does load, you'll likely be impressed by its 3D graphics and fun animations. (Though, we're not sure system-locking load sessions are worth that.) And the above screen is what you'll be looking at for the next hour, if you don't want to pay up. A gut reaction, sure, but having to wait an hour before for something to finish immediately upon starting the game is not the best first-time player experience.
Bug Village in action
Google+ seems to have had trouble gaining steam with its games platform, but has recently garnered support from successful social game developers including Digital Chocolate, Vostu and Spry Fox. However, it's going to take a lot more than simply more games, if Google wants to compete on Facebook's level in the games space.
Click here to play Bug Village on Google+ Now (if you want) >
Have you tried Bug Village on your mobile devices before? What do you think Google+ needs to really compete with Facebook in games?
And that's about all you need to know, as upon first attempt at loading Bug Village, this writer's entire computer choked up. It looks like Glu Mobile and developer Mandreel have some ... bugs to work out. (Hey, you lob 'em, and we'll go for the fences.) Regardless, the publisher appears bullish on Google+ as a viable social games platform.
"Glu is committed to Google and connecting with gamers around the world in new ways. Google+ has already demonstrated momentum as an intuitive social platform," Glu Mobile CEO Niccolo de Masi said in a release. "We are excited to offer Bug Village on Google+ and look forward to introducing additional titles."
When the game finally does load, you'll likely be impressed by its 3D graphics and fun animations. (Though, we're not sure system-locking load sessions are worth that.) And the above screen is what you'll be looking at for the next hour, if you don't want to pay up. A gut reaction, sure, but having to wait an hour before for something to finish immediately upon starting the game is not the best first-time player experience.
Bug Village in action
Google+ seems to have had trouble gaining steam with its games platform, but has recently garnered support from successful social game developers including Digital Chocolate, Vostu and Spry Fox. However, it's going to take a lot more than simply more games, if Google wants to compete on Facebook's level in the games space.
Click here to play Bug Village on Google+ Now (if you want) >
Have you tried Bug Village on your mobile devices before? What do you think Google+ needs to really compete with Facebook in games?
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